![]() When the first night is over, send your Reapers to the upper right and kill the buildings. During this time, you should build a second Refinery, and about 3-4 Barracks with Tech Labs (more if you have poor macro) and begin Reaper production. You do not need anything besides what has been provided for you. They will conceal themselves so your units can get out of your base, and are much more effective than Firebats, as they have a much larger area of attack and much higher damage. If they have been researched, build Perdition Turrets. If you do not have Reapers, or choose to do this the harder way, see Alternate Guide below. The range and damage upgrade is helpful, but unnecessary. On Hard and above, the units will dodge the Reaper's anti-personnel bombs, so this upgrade is not all that useful. The objectives are to kill light units and kill buildings, so there really isn't any reason to build anything besides Reapers. ![]() This mission is much more difficult without Reapers, so if possible, play the Devil's Playground mission first. The mission starts at Daytime, and it gives you a while to build up your forces and defenses before the Infested Terrans come. Daytime is around 3 minutes, and that's when you'll be moving out to attack, while Nighttime is around 5 minutes, and that's when you'll want to pull back and defend. There is a timer on the upper right corner of the screen that shows the time still remaining in the current cycle. ![]() There are two times during this mission: Daytime and Nighttime.
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